püsh – augmented reality


For Püsh, we developed a buzz website with augmented reality.

User would find marker on an exhibition’s flyer, and when he’d go home, he’d connect to website to start ‘adventure’. He’d discover the ‘prophecy’ which would guide him during visit in museum until end of story on multitouch table.

video of website :

püsh presentation

For our oral presentation, we chose to show our project as if a cultural tv show was talking about ; with presenter and guests -members of püsh team- punctuate by live demonstrations and tv reports.

Video of presentation of püsh design : Introspection (based on french/german tv show of Arte channel)

multitouch table


The table works with a camera, infrared leds and an overhead projector, and has build by Hilabs society. Application is in flash, with touchlibAs3 librairy which manages finger’s recognition.

video of the application:

SmartFoxServer

Still for Püsh project, we need a server to share data between many devices and synchronize everything, so we use SmartFoxServer.
There is a free version (until 20 connections). I use Pro Version 1.6.6. I had some troubles starting with, it’s not always clear, especially to begin and understand general structure.
More

Augmented reality

In Püsh project, the first step is a buzz website. Püsh’s communication is made on mystery, secrets to discover and also new technologies. We think use augmented reality.

I used the librairy FLARToolkit, which recognizes the marker from input image and calculate its orientation and position in 3D world. With Papervision (3D flash) we can display an virtual 3D object which follows marker’s moves.

First tests :

Püsh

En 2ème année à l’Ecole des Gobelins, nous avons un projet collectif, par groupe de 4. Ce projet dure toute l’année et n’a pas de sujet imposé, la seule contrainte est de proposer un produit multimédia nouveau, original et de réalisable. Dans mon groupe je suis “responsable technique” mais nous participons tous à la conception.

Notre projet s’appelle Püsh. C’est un système de visites de musée, ludiques, scénarisées et collaboratives. Il s’adresse aux groupes d’amis entre 18 et 35 ans, plus précisément les adulescents. La visite se fait en deux temps : le parcours, où chaque membre est guidé par un support mobile, et la salle finale, où les membres se rassemblent pour échanger, discuter et consulter du contenu, autour d’une table interactive.

Le blog

L’équipe :
Camille Teule (Chef de projet)
Welid Labidi (Graphic designer)
Pierre Le Blond (Designer)
Camille Lemaire (Developer)

video presentation