An article about Luna is released on CanardPC (french magazine about videogames, n°217, special summer edition).
Nice tweet by CanardPC (videogames french magazine) about Luna (which says that if you play to Luna you may forget to work)
University of Lyon 2 talks to Gamagora Game Show and Luna on their webtv :
and publishes a flickr album on projects :
Final year projects of Gamagora (2009-2010) are ended with the ‘Gamagora Game Show’ on June 8th.
A demo version of Luna has been updated, and the complete game is ‘downloadable’ : play (in french).
This is the end of our projects in Gamagora. On Monday (7th) we will have a private oral defense of our projects, and on tuesday a public “game show” will be in a lecture hall at Lyon II University.
Game show schedule (June 8th) :
19h00 Opening (Master of Ceremonies : Olivier Masclef)
19h20 Show of the 4 projects
20h30 – 22h Cocktail party + demonstration
Alpha version of Luna is online. The two first worlds (9 levels) and 3 bonus levels with special blocks (cloud, ice, fire) are available. We want to have feedbacks from players about gameplay, level design, graphic design, difficulty… (a form is under the game). The game isn’t finished, and some features are not final, but all ideas, comments, suggestions interest us, in order to finish our game as well as possible.
The game (in french)
As lead level designer on Luna project, I’m creating some ‘tools’ (gameplay ideas list, ‘protocol’/workflow of level’s production…) in order to assure consistent levels, progress of difficulty…
Every ‘final year’ project is followed by professionnals, to help and advice students.
Our project is followed by Pierre Pradal (project manager, game designer, multimedia author), Awen Limbourg (programmer, Ivory Tower), Damien Briatte (director, les Tanukis).
Olivier Masclef (WideScreen founder) plays the part of the ‘client’ to be sure that project progresses and to make us more professional.