Bugs save the Queen (one of the 4 gamagora projects 09-10 – 2D Flash graphics in 3D)
In this ‘opposite’ tower defense odious bugs have stolen eggs of ants, in a cartoon universe. At the head of your army of ants, you must destroy nests and towers of your ennemis and keep your Queen safe.
Games Inc. (one of the 4 gamagora projects 2009-2010 – 3D UDK)
You will be 527, the best employee of Game Inc, one of the millions of backstage-workers who enable videogames to work. Unfortunately the factory is attacked by Mr Bug, and you must block and repair his malicious acts, during mini-games.
Gerridae (one of the 4 gamagora projects 2009-2010 – 3D UDK)
In Gerridae, you are a water strider which moves along a river, in a calm and soothing world. During its ‘journey’, the little gerridae must create waves to overcome obstacles or defeat its ennemies.
University of Lyon 2 talks to Gamagora Game Show and Luna on their webtv :
and publishes a flickr album on projects :
Final year projects of Gamagora (2009-2010) are ended with the ‘Gamagora Game Show’ on June 8th.
A demo version of Luna has been updated, and the complete game is ‘downloadable’ : play (in french).
This is the end of our projects in Gamagora. On Monday (7th) we will have a private oral defense of our projects, and on tuesday a public “game show” will be in a lecture hall at Lyon II University.
Game show schedule (June 8th) :
19h00 Opening (Master of Ceremonies : Olivier Masclef)
19h20 Show of the 4 projects
20h30 – 22h Cocktail party + demonstration
Every ‘final year’ project is followed by professionnals, to help and advice students.
Our project is followed by Pierre Pradal (project manager, game designer, multimedia author), Awen Limbourg (programmer, Ivory Tower), Damien Briatte (director, les Tanukis).
Olivier Masclef (WideScreen founder) plays the part of the ‘client’ to be sure that project progresses and to make us more professional.
pantophobia : the fear of everything
During flash class, we should make a (little) game about emotions, by team (an “interactive poetic work”).
At Gamagora, we have a final year project, which lasts several months (design during 2-3 months in parallel of class, then development during 3 whole months).
Since January I belong to Luna project. The 26th February, we have had an oral in front of professional jury (producers, art directors, game designers…). They have choosen 4 projects which will be develop by students these next 3 months. Luna has been selected, we have now our final team with 1 ‘project manager’, 4 game/level designers, 3 graphic designers and 3 programmers.