Final year projects of Gamagora (2009-2010) are ended with the ‘Gamagora Game Show’ on June 8th.
A demo version of Luna has been updated, and the complete game is ‘downloadable’ : play (in french).
The other projects :
Bugs save the Queen : http://www.bugs-save-the-queen.com/
Games Inc : http://gamagora.univ-lyon2.fr/gamesinc
Gerridae : http://gamagora.univ-lyon2.fr/gerridae/blog
This is the end of our projects in Gamagora. On Monday (7th) we will have a private oral defense of our projects, and on tuesday a public “game show” will be in a lecture hall at Lyon II University.
Game show schedule (June 8th) :
19h00 Opening (Master of Ceremonies : Olivier Masclef)
19h20 Show of the 4 projects
20h30 – 22h Cocktail party + demonstration
Alpha version of Luna is online. The two first worlds (9 levels) and 3 bonus levels with special blocks (cloud, ice, fire) are available. We want to have feedbacks from players about gameplay, level design, graphic design, difficulty… (a form is under the game). The game isn’t finished, and some features are not final, but all ideas, comments, suggestions interest us, in order to finish our game as well as possible.
The game (in french)
Soul Bubbles – Mekensleep
For Luna project, I’m searching games to consult, and Soul Bubbles is a very interesting example, for progress, balance between pleasure and difficulty, cohesion between worlds (which have nevertheless specific identities).
Run Jesus run ! : flash game, where you are Jesus, and you must work miracles and running, in order to bring the 12 apostles together, for the Last Supper.
Absorbing even if it’s very short (10 seconds), this game is made by Molleindustria, indie developper of original games for experimental gameplay project (group of indie game developers who running a competition every month with a theme -like make a 10 second game-).
As lead level designer on Luna project, I’m creating some ‘tools’ (gameplay ideas list, ‘protocol’/workflow of level’s production…) in order to assure consistent levels, progress of difficulty…
Funny, simple with nice environment, a special flash game for this week.
“years ago way back in the past
in the pagan ireland of old
the snake population was incredibly vast
leprechauns stole all the gold
a hero was needed to save this place
but no such hero could be found
no one dared stand up to the snakes
leprechauns ran amuck all around
then suddenly from across the sea
a heroic figure came
‘I will save you’ bravely said he
Saint Pattack was his name”
Every ‘final year’ project is followed by professionnals, to help and advice students.
Our project is followed by Pierre Pradal (project manager, game designer, multimedia author), Awen Limbourg (programmer, Ivory Tower), Damien Briatte (director, les Tanukis).
Olivier Masclef (WideScreen founder) plays the part of the ‘client’ to be sure that project progresses and to make us more professional.
pantophobia : the fear of everything
During flash class, we should make a (little) game about emotions, by team (an “interactive poetic work”).
(final year project)
To prove his love to his beloved, a young boy named Jules, must start a very hard quest : to get the moon. He must go to Luna island, the only place in the world where it’s possible to reach heavens…