Camille Lemaire

UX Designer, Tokyo

  • About
  • Work

Luna

game design, level design

Context: School project / Game designer and lead level designer

Flash puzzle/platform game:
– participation in game design and in game design document writing
– levels and worlds production process (from gameplay ideas to playtests)
– level design production control
– playtests organisation

> Online game (in French)

> Level production workflow (pdf)
> Levels intentions (pdf)
> Best practices (pdf)

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