We participate in Ganuta ‘contest’ (multimedia contest). If you enjoy Luna, don’t hesitate to vote for us! (:
luna
article about Luna
July 22, 2010
An article about Luna is released on CanardPC (french magazine about videogames, n°217, special summer edition).
Canard PC tweet about Luna
July 9, 2010
Nice tweet by CanardPC (videogames french magazine) about Luna (which says that if you play to Luna you may forget to work)
http://twitter.com/Canardpcredac/status/15926562790
University Lyon 2 WebTv
July 6, 2010University of Lyon 2 talks to Gamagora Game Show and Luna on their webtv :
http://webtv.univ-lyon2.fr/article.php3?id_article=978
and publishes a flickr album on projects :
http://www.flickr.com/photos/lyon2/sets/72157624077542897/
end of projects
June 10, 2010Final year projects of Gamagora (2009-2010) are ended with the ‘Gamagora Game Show’ on June 8th.
A demo version of Luna has been updated, and the complete game is ‘downloadable’ : play (in french).
The other projects :
Bugs save the Queen : http://www.bugs-save-the-queen.com/
Games Inc : http://gamagora.univ-lyon2.fr/gamesinc
Gerridae : http://gamagora.univ-lyon2.fr/gerridae/blog
game show
June 6, 2010This is the end of our projects in Gamagora. On Monday (7th) we will have a private oral defense of our projects, and on tuesday a public “game show” will be in a lecture hall at Lyon II University.
Game show schedule (June 8th) :
18h30 Reception
19h00 Opening (Master of Ceremonies : Olivier Masclef)
19h20 Show of the 4 projects
20h30 – 22h Cocktail party + demonstration
Free admission
Luna – alpha
April 17, 2010Alpha version of Luna is online. The two first worlds (9 levels) and 3 bonus levels with special blocks (cloud, ice, fire) are available. We want to have feedbacks from players about gameplay, level design, graphic design, difficulty… (a form is under the game). The game isn’t finished, and some features are not final, but all ideas, comments, suggestions interest us, in order to finish our game as well as possible.
The game (in french)
Soul Bubbles
April 13, 2010For Luna project, I’m searching games to consult, and Soul Bubbles is a very interesting example, for progress, balance between pleasure and difficulty, cohesion between worlds (which have nevertheless specific identities).
More
Plants Vs Zombies
March 22, 2010
As lead level designer on Luna project, I’m creating some ‘tools’ (gameplay ideas list, ‘protocol’/workflow of level’s production…) in order to assure consistent levels, progress of difficulty…
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Luna – professionnal followers
March 14, 2010Every ‘final year’ project is followed by professionnals, to help and advice students.
Our project is followed by Pierre Pradal (project manager, game designer, multimedia author), Awen Limbourg (programmer, Ivory Tower), Damien Briatte (director, les Tanukis).
Olivier Masclef (WideScreen founder) plays the part of the ‘client’ to be sure that project progresses and to make us more professional.