Soul Bubbles

Soul BubblesMekensleep

For Luna project, I’m searching games to consult, and Soul Bubbles is a very interesting example, for progress, balance between pleasure and difficulty, cohesion between worlds (which have nevertheless specific identities).

Plants Vs Zombies

As lead level designer on Luna project, I’m creating some ‘tools’ (gameplay ideas list, ‘protocol’/workflow of level’s production…) in order to assure consistent levels, progress of difficulty…

Splinter cell almshouse

During 4 months, we have class with Olivier Azemar (architect and level design at Ubisoft), and each and every one must make a multiplayer Splinter Cell Chaos Theory map, from architect plans to playtests. (project finished by an oral last Monday).